00001 /******************************************************************************* 00002 The content of this file includes portions of the AUDIOKINETIC Wwise Technology 00003 released in source code form as part of the SDK installer package. 00004 00005 Commercial License Usage 00006 00007 Licensees holding valid commercial licenses to the AUDIOKINETIC Wwise Technology 00008 may use this file in accordance with the end user license agreement provided 00009 with the software or, alternatively, in accordance with the terms contained in a 00010 written agreement between you and Audiokinetic Inc. 00011 00012 Apache License Usage 00013 00014 Alternatively, this file may be used under the Apache License, Version 2.0 (the 00015 "Apache License"); you may not use this file except in compliance with the 00016 Apache License. You may obtain a copy of the Apache License at 00017 http://www.apache.org/licenses/LICENSE-2.0. 00018 00019 Unless required by applicable law or agreed to in writing, software distributed 00020 under the Apache License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES 00021 OR CONDITIONS OF ANY KIND, either express or implied. See the Apache License for 00022 the specific language governing permissions and limitations under the License. 00023 00024 Version: <VERSION> Build: <BUILDNUMBER> 00025 Copyright (c) <COPYRIGHTYEAR> Audiokinetic Inc. 00026 *******************************************************************************/ 00027 00032 00033 #pragma once 00034 00035 #if defined( NN_PLATFORM_CTR ) 00036 00037 #include <AK/SoundEngine/Platforms/3DS/AkTypes.h> 00038 00039 #elif defined( NN_NINTENDO_SDK ) 00040 00041 #include <AK/SoundEngine/Platforms/NX/AkTypes.h> 00042 00043 #elif defined( _XBOX_VER ) && _XBOX_VER >= 200 // Check Xbox before WIN32 because WIN32 might also be defined in some cases in Xbox 360 projects 00044 00045 #include <AK/SoundEngine/Platforms/XBox360/AkTypes.h> 00046 00047 #elif defined( _XBOX_ONE ) 00048 00049 #include <AK/SoundEngine/Platforms/XboxOne/AkTypes.h> 00050 00051 #elif defined( _WIN32 ) || defined( _WIN64 ) || defined( WINAPI_FAMILY ) 00052 00053 #include <AK/SoundEngine/Platforms/Windows/AkTypes.h> 00054 00055 #elif defined( __APPLE__ ) 00056 00057 #include <AK/SoundEngine/Platforms/Mac/AkTypes.h> 00058 00059 #elif defined( __PPU__ ) || defined( __SPU__ ) 00060 00061 #include <AK/SoundEngine/Platforms/PS3/AkTypes.h> 00062 00063 #elif defined( CAFE ) || defined( RVL_OS ) 00064 00065 #include <AK/SoundEngine/Platforms/WiiFamily/AkTypes.h> 00066 00067 #elif defined( __SCE__ ) && defined( __arm__ ) 00068 00069 #include <AK/SoundEngine/Platforms/Vita/AkTypes.h> 00070 00071 #elif defined( __ORBIS__ ) 00072 00073 #include <AK/SoundEngine/Platforms/PS4/AkTypes.h> 00074 00075 #elif defined( __ANDROID__ ) 00076 00077 #include <AK/SoundEngine/Platforms/Android/AkTypes.h> 00078 00079 #elif defined( __native_client__ ) 00080 00081 #include <AK/SoundEngine/Platforms/nacl/AkTypes.h> 00082 00083 #elif defined( __linux__ ) 00084 00085 #include <AK/SoundEngine/Platforms/Linux/AkTypes.h> 00086 00087 #elif defined( __EMSCRIPTEN__ ) 00088 00089 #include <AK/SoundEngine/Platforms/Emscripten/AkTypes.h> 00090 00091 #elif defined( __QNX__ ) 00092 00093 #include <AK/SoundEngine/Platforms/QNX/AkTypes.h> 00094 00095 #else 00096 00097 #error Unsupported platform, or platform-specific symbols not defined 00098 00099 #endif
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise