Public Member Functions | |
AkExternalSourceInfo () | |
Default constructor. |
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AkExternalSourceInfo (void *in_pInMemory, AkUInt32 in_uiMemorySize, AkUInt32 in_iExternalSrcCookie, AkCodecID in_idCodec) | |
Constructor: specify source by memory. |
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AkExternalSourceInfo (AkOSChar *in_pszFileName, AkUInt32 in_iExternalSrcCookie, AkCodecID in_idCodec) | |
Constructor: specify source by streaming file name. |
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AkExternalSourceInfo (AkFileID in_idFile, AkUInt32 in_iExternalSrcCookie, AkCodecID in_idCodec) | |
Constructor: specify source by streaming file ID. |
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Public Attributes | |
AkUInt32 | iExternalSrcCookie |
Cookie identifying the source, given by hashing the name of the source given in the project. See AK::SoundEngine::GetIDFromString. |
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AkCodecID | idCodec |
Codec ID for the file. One of the audio formats defined in AkTypes.h (AKCODECID_XXX). |
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AkOSChar * | szFile |
File path for the source. If not NULL, the source will be streaming from disk. Set pInMemory and idFile to NULL. |
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void * | pInMemory |
Pointer to the in-memory file. If not NULL, the source will be read from memory. Set szFile and idFile to NULL. |
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AkUInt32 | uiMemorySize |
Size of the data pointed by pInMemory. |
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AkFileID | idFile |
File ID. If not zero, the source will be streaming from disk. This ID can be anything. Note that you must override the low-level IO to resolve this ID to a real file. See Low-Level I/O for more information on overriding the Low Level IO. |
This structure allows the game to provide audio files to fill the external sources. See AK::SoundEngine::PostEvent You can specify a streaming file or a file in-memory, regardless of the "Stream" option in the Wwise project.
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Warning: Make sure that only one of szFile, pInMemory or idFile is non-null. The other 2 must be null. |
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Note: On the Wii, only mono files can be played from memory. |
Definition at line 212 of file AkTypes.h.
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