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In the States tab you can assign states to an object to further define the characteristics of the sound or motion object when a particular state is enabled. When an object registers to multiple states, a single property can be affected by multiple value changes. In this scenario, each change of value is added up together. For example, when two states in two different state groups have a volume change of -6 dB, and both become active simultaneously, the resulting volume will be -12 dB.
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Interface Element |
Description |
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Name |
The name of the object. |
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PF |
Determines whether the object is included or excluded from the current platform. When selected, the object is included in the current platform. When unselected, the object is not included. When this option is unselected, the property and behavior options in the Property Editor become unavailable. |
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Notes |
Any additional information about the object properties. |
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Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
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States | ||||||
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Interface Element |
Description |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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[Add >>] |
Opens the State Group selector menu where you can select an existing state group or create a new one. |
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[Remove] |
Remove the selected state groups from the list of subscribed state groups. |
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[Copy State Values...] |
Opens the Copy State Values dialog box. |
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Columns | ||||||
State |
The states and state groups assigned to the current object. |
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Voice Volume |
The level or amplitude of the audio output. Select one of the following options to define how the volume levels will be applied to the current object for a particular state. Default value: 0 Range: -200 to +200 Units: dB |
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Voice Pitch |
The playback speed of the sound or motion object. Select one of the following options to define how the pitch values will be applied to the current object for a particular state. Default value: 0 Range: -2400 to +2400 Units: Cents |
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Voice Low-pass Filter |
A recursive filter that attenuates high frequencies based on the value specified. The units for this filter represent the percentage of low-pass filtering that has been applied, where 0 means no low pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 |
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Voice High-pass Filter |
A recursive filter that attenuates low frequencies based on the value specified. The units for this filter represent the percentage of high-pass filtering that has been applied, where 0 means no high pass filtering (signal unaffected) and 100 means maximal attenuation. Default value: 0 |
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