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After the dialogue event is populated with state group and states, you need to define the rules by re-creating each condition and outcome that exists in your game. This is performed by combining the different state groups and states into paths.
Since it may be difficult to cover every situation or outcome, you will most likely want to create fallback or default paths that can be used every time the sound engine encounters a situation where a specific path has not been defined. These fallback paths use state groups instead of states.
The two different types of paths are as follows:
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