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The Wwise Pitch Shifter plug-in contains a series of properties, many of which can be edited in real-time and can be mapped to specific game parameters using RTPCs.
Interface Element |
Description |
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Name |
The name of the effect instance. Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects. |
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Effect |
The type of effect. |
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Shared by (Used by) |
A list of objects that currently subscribe to the selected ShareSet. This field is called “Used by” when editing a custom instance of the effect. |
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Returns the effect property settings to their default values. This option is only available when editing a custom instance of the effect. |
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Notes |
Additional information about the effect. |
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Effect Settings | ||||
Input |
This parameter determines which channels will be processed by the pitch shifter. Values:
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Process LFE |
This parameter determines if the LFE channel will be processed by the pitch shifter. Default Value: False |
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Delay Time |
Larger delay time reduces amplitude modulation artefacts but can create distinct echos. See section above for a more detailed discussion on how to choose the value for this parameter. Default Value: 50 |
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Delay Dry |
Determines whether the dry signal should be delayed to preserve synchronization with the transposed signal (wet path). Default Value: False
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Pitch Shift |
The pitch is raised or lowered by the amount specified by this parameter (in Cents). So, +1200 Cents transposes an octave up and -1,200 is an octave down. This value supports RTPC and may be smoothly changed during playback without additional artefacts. Default Value: 0 |
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Filter Parameters | ||||
Type |
Determines the type of filtering that can be applied to the transposed (wet) signal. The following filters are available:
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Gain |
The amount of the amplification of the transposed (wet) signal for the selected frequency band. Increasing this value “boosts” the audio signal. Decreasing this value “cuts” or attenuates the audio signal. Default value: 0
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Frequency |
The portion of the frequency spectrum that will be affected by the gain. Range: 20 to 20,000 |
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Q |
The area around the center frequency that will be affected by the change in gain. A low Q value means that the bandwidth range will be wide, and conversely a high Q value means that the bandwidth range will be narrow. Default value: 1.0 This control is not available when the Low Pass, High Pass, Low Shelf, and High Shelf curves have been selected. |
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Output Levels | ||||
Dry level |
Gain applied to unprocessed signal.
Default value: -96 |
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Wet level |
Gain applied to transposed (wet) signal. Default value: 0 |
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