Audiokinetic namespace. More...
Namespaces | |
namespace | Comm |
namespace | MemoryMgr |
namespace | Monitor |
namespace | MotionEngine |
namespace | MultiCoreServices |
namespace | MusicEngine |
namespace | SoundEngine |
namespace | SoundFrame |
Audiokinetic Sound Frame namespace. |
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namespace | SpeakerVolumes |
Multi-channel volume definitions and services. |
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namespace | StreamMgr |
namespace | ThreadEmulation |
namespace | Wwise |
Classes | |
class | IReadBytes |
class | IWriteBytes |
class | IWriteBuffer |
class | AkFXParameterChangeHandler |
class | CAkValueRamp |
class | IAkMetering |
Interface to retrieve metering information about a buffer. More... |
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class | IAkMixerEffectPlugin |
Software effect plug-in interface for panner/mixer effects (see How to Create Wwise Sound Engine Effect Plug-ins). More... |
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class | IAkGameObjectPluginInfo |
Game object information available to plugins. More... |
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class | IAkVoicePluginInfo |
class | IAkPluginContextBase |
Interface to retrieve contextual information available to all types of plugins. More... |
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class | IAkEffectPluginContext |
class | IAkSourcePluginContext |
class | IAkMixerPluginContext |
Interface to retrieve contextual information for a mixer. More... |
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class | IAkPluginParam |
class | IAkPlugin |
class | IAkEffectPlugin |
Software effect plug-in interface (see How to Create Wwise Sound Engine Effect Plug-ins). More... |
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class | IAkInPlaceEffectPlugin |
Software effect plug-in interface for in-place processing (see How to Create Wwise Sound Engine Effect Plug-ins). More... |
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class | IAkOutOfPlaceEffectPlugin |
Software effect plug-in interface for out-of-place processing (see How to Create Wwise Sound Engine Effect Plug-ins). More... |
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class | IAkMixerInputContext |
Interface to retrieve information about an input of a mixer. More... |
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class | IAkSinkPluginContext |
class | IAkSinkPlugin |
Software effect plug-in interface for sink (audio end point) plugins. More... |
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class | IAkSourcePlugin |
Wwise sound engine source plug-in interface (see How to Create Wwise Sound Engine Source Plug-ins). More... |
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class | IAkPluginMemAlloc |
class | IAkProcessorFeatures |
class | IAkRTPCSubscriber |
class | IAkStreamProfile |
class | IAkDeviceProfile |
class | IAkStreamMgrProfile |
class | IAkStdStream |
class | IAkAutoStream |
class | IAkStreamMgr |
struct | Hash32 |
struct | Hash30 |
struct | Hash64 |
class | FNVHash |
Typedefs | |
typedef FNVHash< Hash32 > | FNVHash32 |
typedef FNVHash< Hash30 > | FNVHash30 |
typedef FNVHash< Hash64 > | FNVHash64 |
Enumerations | |
enum | AkChannelOrdering { ChannelOrdering_Standard, ChannelOrdering_RunTime } |
Channel ordering type. More... |
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enum | AkSIMDProcessorSupport { AK_SIMD_SSE = 1<<0, AK_SIMD_SSE2 = 1<<1, AK_SIMD_SSE3 = 1<<2, AK_SIMD_SSSE3 = 1<<3 } |
SIMD instruction sets. More... |
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Functions | |
AkForceInline bool | HasLFE (AkChannelMask in_uChannelMask) |
AkForceInline bool | HasCenter (AkChannelMask in_uChannelMask) |
AkForceInline AkUInt32 | GetNumberOfAnglesForConfig (AkChannelMask in_uChannelMask) |
static unsigned int | ChannelMaskToNumChannels (AkChannelMask in_uChannelMask) |
Returns the number of channels of a given channel configuration. |
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static AkChannelMask | ChannelMaskFromNumChannels (unsigned int in_uNumChannels) |
AkForceInline bool | HasSurroundChannels (AkChannelMask in_uChannelMask) |
AkForceInline bool | HasStrictlyOnePairOfSurroundChannels (AkChannelMask in_uChannelMask) |
AkForceInline bool | HasSideAndRearChannels (AkChannelMask in_uChannelMask) |
AkForceInline AkChannelMask | BackToSideChannels (AkChannelMask in_uChannelMask) |
static unsigned int | ChannelIndexToDisplayIndex (AkChannelOrdering in_eOrdering, unsigned int in_uChannelMask, unsigned int in_uChannelIdx) |
void *__cdecl | AllocHook (size_t in_size) |
void __cdecl | FreeHook (void *in_pMemAddress) |
static AkForceInline AkInt16 | AK_FLOAT_TO_SAMPLETYPE (AkReal32 in_fIn) |
This function can be useful to convert from normalized floating point audio samples to Wii-pipeline format samples. |
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static AkForceInline AkInt16 | AK_FLOAT_TO_SAMPLETYPE_NOCLIP (AkReal32 in_fIn) |
This function can be useful to convert from normalized floating point audio samples to Wii-pipeline format samples when the input is not not to exceed (-1,1) range. |
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static AkForceInline AkReal32 | AK_SAMPLETYPE_TO_FLOAT (AkInt16 in_iIn) |
This function can be useful to convert from Wii-pipeline format samples to normalized floating point audio samples. |
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AkForceInline AkUInt32 | GetNumNonZeroBits (AkUInt32 in_uWord) |
int | GetPS4OutputHandle () |
IUnknown *__cdecl | GetWwiseXAudio2Interface () |
IDirectSound8 *__cdecl | GetDirectSoundInstance () |
AkUInt32 __cdecl | GetDeviceID (IMMDevice *in_pDevice) |
AkUInt32 __cdecl | GetDeviceIDFromName (wchar_t *in_szToken) |
const wchar_t *__cdecl | GetWindowsDeviceName (AkInt32 index, AkUInt32 &out_uDeviceID) |
Variables | |
class AK::CAkValueRamp | AK_ALIGN_DMA |
AkReal32 | g_fFreqRatio |
Audiokinetic namespace.
Dummy assert hook definition.
Utility functions.
Can be used to track individual parameter changes to avoid costly computations when they remain constant This class is designed to use only the lower bit information of the parameter IDs
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