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Getting to Know the Master-Mixer Console

The Master-Mixer Console is a mixing console that groups a variety of bus properties into one view so that you can create the final mix of your game audio. When you are connected to a game, you can audition and then tweak the properties of your audio and motion as it is being played back in game in real time.

You can also monitor specific information related to the objects that are routed through the various busses in your project, including:

  • Meter - Shows the peak levels for all channels.

  • Duck - Indicates when a bus is ducked.

  • BG - Indicates that a bus is tied to the background music option on the Xbox 360 or PlayStation 3 dashboards.

  • Bypass - Indicates that the Bypass All option is selected for a particular bus.

  • Effect - Indicates the particular effect or series of effects that have been applied to the bus.

The Master-Mixer console is a part of the Mixer layout. The Mixer layout groups the following views:

  • Master-Mixer Console - Provides property, metering, mute/solo controls as well as information about ducking, bypassing, and effects. By double-clicking a selected bus, you can open the Audio or Motion Bus Property Editor to edit the settings information.

  • Soundcaster - Provides a simulation environment where you can audition your audio and motion output. At any point in the game, you can use the Soundcaster to mix your audio and motion. For more information on using the Soundcaster, refer to Chapter 31, Creating Simulations.

[Note] Note

The Mixer layout also includes the Event Viewer and the Project Explorer.


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