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Defining the Relative Properties of a Bus

Relative properties can be defined for each bus within your hierarchy. Relative properties are cumulative, which means that the property values for a bus are added to the child objects below it.

There are relative properties that you can modify for busses:

  • Bus Volume - The attenuation directly applied in the bus.

  • Voice Volume - The attenuation applied to audio objects playing in the bus.

  • Voice Pitch - The playback speed of the audio objects playing in the bus.

[Note] Note

Not all properties are available for all types of busses and on all platforms; for example, LPF is not available for motion busses.

You can edit these properties for several busses at the same time in the Multi Editor. Multi-select the busses on the Audio tab of the Project Explorer and from the shortcut menu, choose Multi-edit. You can also tweak and fine-tune these properties in real time while connected to your game.

To define the relative properties of a bus:

  1. Load a bus into the Property Editor.

  2. Type a value or drag the corresponding slider to set a value to one of the relative properties.

    [Note] Note

    Pitch should not be applied to busses through which music objects are routed. Music objects will not be affected by any changes made to pitch in an audio bus.


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