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Adding State Groups to Dialogue Events

Each dialogue event contains a set of rules that reflects the different conditions and outcomes that exist within your game. These rules are defined using state groups and states. When you add a state group to a dialogue event, the corresponding states are also added.

To add state groups to a dialogue event:

  1. Load a dialogue event into the Dialogue Event Editor.

  2. In the Project Explorer, switch to the Game Syncs tab.

  3. In the State Groups section, select one or more state groups that you want to add to the dialogue event.

  4. Drag the state groups to the State Groups pane of the Dialogue Event Editor.

    The state groups and corresponding states are displayed in the Dialogue Event Editor.


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