00001 00002 // 00003 // Copyright (c) 2006 Audiokinetic Inc. / All Rights Reserved 00004 // 00006 00011 00012 #pragma once 00013 00014 #if defined( NN_PLATFORM_CTR ) 00015 00016 #include <AK/SoundEngine/Platforms/3DS/AkTypes.h> 00017 00018 #elif _XBOX_VER >= 200 // Check Xbox before WIN32 because WIN32 might also be defined in some cases in Xbox 360 projects 00019 00020 #include <AK/SoundEngine/Platforms/XBox360/AkTypes.h> 00021 00022 #elif defined( _XBOX_ONE ) 00023 00024 #include <AK/SoundEngine/Platforms/XboxOne/AkTypes.h> 00025 00026 #elif defined( _WIN32 ) || defined ( _WIN64 ) || defined( WINAPI_FAMILY ) 00027 00028 #include <AK/SoundEngine/Platforms/Windows/AkTypes.h> 00029 00030 #elif defined( __APPLE__ ) 00031 00032 #include <AK/SoundEngine/Platforms/Mac/AkTypes.h> 00033 00034 #elif defined (__PPU__) || defined (__SPU__) 00035 00036 #include <AK/SoundEngine/Platforms/PS3/AkTypes.h> 00037 00038 #elif defined( CAFE ) || defined( RVL_OS ) 00039 00040 #include <AK/SoundEngine/Platforms/WiiFamily/AkTypes.h> 00041 00042 #elif defined( __SCE__ ) && defined( __arm__ ) 00043 00044 #include <AK/SoundEngine/Platforms/Vita/AkTypes.h> 00045 00046 #elif defined( __ORBIS__ ) 00047 00048 #include <AK/SoundEngine/Platforms/PS4/AkTypes.h> 00049 00050 #elif defined( __ANDROID__ ) 00051 00052 #include <AK/SoundEngine/Platforms/Android/AkTypes.h> 00053 00054 #elif defined( __native_client__ ) 00055 00056 #include <AK/SoundEngine/Platforms/nacl/AkTypes.h> 00057 00058 #elif defined( __linux__ ) 00059 00060 #include <AK/SoundEngine/Platforms/Linux/AkTypes.h> 00061 00062 #elif defined( __QNX__ ) 00063 00064 #include <AK/SoundEngine/Platforms/QNX/AkTypes.h> 00065 00066 #else 00067 00068 #error Unsupported platform, or platform-specific symbols not defined 00069 00070 #endif
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