I dream of Wwise - E08: implementing a dialogue system affected by the environment's loudness

Starting from an analysis of the sound in Uncharted: The Lost Legacy, in this episode we implement a dialogue system that plays takes with different dynamics according to how loud the environment around you is.

1659 views

Related videos

07:31

Wwise and Unity - an introduction by a non-programmer: Cujo Sound

02:27

PureData + Wwise - Effect Plugin - Guitar Wah-Wah

01:07

Unreal + Wwise + PureData - Procedural Gunshot

Related videos

07:31

Wwise and Unity - an introduction by a non-programmer: Cujo Sound

2197 views
02:27

PureData + Wwise - Effect Plugin - Guitar Wah-Wah

897 views