Wwise Unreal - Chapter 03F: Environment - Waterfall V2
In this step we set up Wwise with a Blend Container using a fake distance game parameter, allowing us to change close and far audio assets based on player character/listener position distance from the waterfall source location.
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http://gameaudioresource.com/2019/11/09/wwise-unreal-2019-chapter-03f-environment-waterfall/
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