Blog homepage

Join Audiokinetic at GDC 2023

Community & Events / Game Audio

We’re excited to finally be back on the Expo floor at GDC 2023, taking place March 20-24 at the Moscone Center in San Francisco! We have some exciting presentations happening at our booth space & an incredible team for you to meet on the ground.

Subscribe

Visit us at Expo booth S941 to discover how Wwise 2022.1 and Strata simplify the work of programmers and empower audio teams to deliver superior immersive experiences. In addition to members of the Audiokinetic team, we’ll also be joined by partner GME, who’ll be demoing their immersive in-game VoIP solution. Additionally on-hand will be Robert Brock & David Kalberg of the Conservatory of Recording Arts and Sciences (CRAS) who will be demoing Wwise education and certifications. 

Community Pod Presentations

You’ll also want to take the opportunity to tune into the talks at our community pod, where presenters will be lifting the hood on the audio work that goes into a project. The schedule for these talks is as follows:

Wednesday, March 22 | 10:30am - 11:30am | "New game+" - Re-mixing the handshake between Wwise and Game Engine
Philip Eriksson (Audio Director, Hazelight)
Joakim Enigk Sjöberg (Senior Technical Sound Designer, Hazelight)

Wednesday, March 22 | 1:30pm - 2:30pm | GME Integration for Wwise: An Immersive In-Game VoIP Solution
Peng Gao (GME Technical Lead, Tencent Cloud)

Wednesday, March 22 | 3pm - 4:15pm | Strata: Your Sound Library, in Multitrack Format
Simon Ashby (Head of Product, Audiokinetic)
Simon Pressey (Strata Product Owner, Audiokinetic)

Wednesday, March 22 | 4:30pm - 5:30pm | Night City Wwise: a dive into the Cyberpunk 2077 Wwise Project
Colin Walder (Engineering Director, Management & Audio, CD PROJEKT RED)
Marek Bielawski (Senior Audio Programmer, CD PROJEKT RED)
Mateusz Szymanski (Acting Lead Sound Designer, CD PROJEKT RED)

Thursday, March 23 | 10:30am - 11:30am | Outcast 2: Deep-dive into the Wwise Project
Pablo Schwilden Diaz (CTO, Demute)

Thursday, March 23 | 2:30pm - 3:45pm | Strata: Your Sound Library, in Multitrack Format
Simon Pressey (Strata Product Owner, Audiokinetic)

Thursday, March 23 | 4:30pm - 5:30pm | Playing to the Beat: The Co-Dependence of Sound and Music in Redout 2
Paolo Armao (Audio Director, 34BigThings)

Friday, March 24 | 10:30am - 12pm | Telling Stories through In-game Field Recording, Music and Haptic Feedback in Season: A Letter to the Future
FX Dupas (Co-Founder, Composer and Creative Director, Vibe Avenue)
Mathieu Lavoie (Co-Founder, Composer and Creative Director, Vibe Avenue)

Friday, March 24 | 1:30pm - 2:30pm | Back 4 Blood Music System Demo
Martin Stig Andersen (Composer and Audio Director, Independent)
Alex Pappas (Audio Programmer, Turtle Rock Studios)

For more information, head over here and take a look in the “Presentations” tab: https://info.audiokinetic.com/gdc-2023 

The Drifting Guide to Game Audio GDC 2023

Product Manager Damian Kastbauer has also written a guide to the conference if you’re interested in going deeper into what’s happening on the ground. You can find that over on The A Sound Effect Blog: The Drifting Guide to Game Audio GDC.

Subscribe

Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise, as well as Wwise Automotive and Strata. Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, has subsidiaries in Tokyo, Japan, Shanghai, China, Hilversum, Netherlands, as well as Product Experts in the USA.

 @audiokinetic

Comments

Leave a Reply

Your email address will not be published.

More articles

12 Days of Interactive Foley Design Using Wwise and Unity

This could be both the dream and nightmare of a Foley artist: walking a character whose look,...

1.5.2019 - By Pierre-Marie Blind

Designing the Interactive Ambient Sound System for Game of Thrones: Winter is Coming

Creating ambient sounds for a scene is just like setting up an aquarium. The aquarium design should...

26.11.2019 - By Chang Liu ( 刘畅 )

Wwise Wworld Wwide Online Expo Recap

The year 2020 arrived in synchronicity with Audiokinetic's 20th anniversary. Today, Wwise is the...

7.5.2020 - By Audiokinetic

Creating a Doppler Effect with Wwise

The Doppler effect is the change in the frequency of a wave in relation to an observer who is moving...

15.9.2021 - By Xu Wei (徐巍)

Free Wwise for Indie Developers - Full Platform Access with Unlimited Sounds. The Why and How.

Greetings, all! It’s your friendly neighbourhood Licensing Human here with a follow up to some...

25.8.2022 - By Mike Drummelsmith

Using Wwise to Drive In-Game Cinematics, Featuring Wwise Time Stretch Plug-in

Introduction This is the first of a 3-part tech-blog series by Jater (Ruohao) Xu, sharing the work...

20.8.2024 - By Ruohao (Jater) Xu

More articles

12 Days of Interactive Foley Design Using Wwise and Unity

This could be both the dream and nightmare of a Foley artist: walking a character whose look,...

Designing the Interactive Ambient Sound System for Game of Thrones: Winter is Coming

Creating ambient sounds for a scene is just like setting up an aquarium. The aquarium design should...

Wwise Wworld Wwide Online Expo Recap

The year 2020 arrived in synchronicity with Audiokinetic's 20th anniversary. Today, Wwise is the...