Installation of Wwise
Table of Contents
To prepare the connection between Wwise and Unity, you need to visit the Wwise Settings found in Unity's Edit menu. The Wwise Settings will only appear once the Wwise Unity Integration has been imported. Let's set the values we'll need for the 301 certification.
-
Select Edit > Project Settings > Wwise Editor.
The Wwise Settings window is a reference system for the integration into Unity. Here you reference the Wwise installation and project path, so that the Unity Project can fetch the SoundBanks on execution, know which Wwise version to use, and so on.
The Wwise Project Path displays the location of the associated Wwise project, which you can change as required. In the case of the Wwise Adventure Game, the default location is in the Wwise Project directory within the WAG directory.
By default, Wwise will be installed in the following locations:
-
Windows: Program Files (x86)\Audiokinetic\Wwise (followed by version numbering)
-
Mac: /Applications/Audiokinetic/Wwise (followed by version numbering)
-
The Wwise Unity integration will now be aware of the location of your Wwise installation and Wwise project. When entering Play mode or refreshing the Wwise Picker window, the Wwise Unity Integration will be able to fetch all necessary data from locations outside the Unity Project. Should you move the WAG Unity Project or install a newer version of Wwise, you might have to perform these steps again.