Lesson 6

Table of Contents

SoundBank Granularity

While a lot of content (graphical models, sounds, code…) can be reused many times throughout a game experience, a common approach is to divide parts of the game into small sections. These sections are then associated or linked to a certain place or time in the game. Just as a specific character could be available in just a specific level of the game, you can associate Events, media, and audio structures with a specific SoundBank and load it only when needed.

[Note]

Although critical content has been updated to reflect major changes in Wwise, some images might still show the 2019.1 version. These minor discrepancies won't affect your understanding of Wwise features and usability. In the near future, all visual elements will be up to date.


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