Table of Contents
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Lessons
In the Wwise Unity Integration you’ll get a variety of components you can use throughout any Unity Project. Most often these components will be more than enough for the game mechanics or Triggers; however, in some situations you might prefer having something that is built directly into a system of scripts. As such, the loading of quest SoundBanks are built directly into the Quest System in WAG. Let’s now locate where Quest 5 is loaded and select the Quest 5 SoundBank to load with it.
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In the WAG Unity project’s Audiokinetic menu, go to Certification > 251 > Lesson 6 and select the Quest SoundBanks.
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In the Hierarchy window, expand Questline and select 5. Venturing to the Dungeon.
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In the Inspector window, locate the Quest script.
When reaching the Quest, the Quest script will load whatever SoundBank is selected in the Wwise-Type property Quest Bank.
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Click the Quest Bank Wwise-Type property, expand Default Work Unit > Context and click the Quest_05 SoundBank.