Lesson 3

Table of Contents

Voice Management

While you’ve learned about reducing your audio assets, you also need to learn how to control your audio assets’ activity and behavior. All audio sources triggered by Events become what is referred to as a ‘voice’. While every voice needs some calculations to exist, you can minimize them to only the most necessary calculations, thereby saving a surprising amount of resources.

[Note]
  • ‘Voice’ should not be confused with the ‘Sound Voice’ object used for dialogue, even though it also becomes a ‘voice’ at runtime.

  • Although critical content has been updated to reflect major changes in Wwise, some images might still show the 2019.1 version. These minor discrepancies won't affect your understanding of Wwise features and usability. In the near future, all visual elements will be up to date.


Was this page helpful?