Table of Contents
-
Lessons
Let’s demonstrate how to monitor voice activity using the Profiler.
-
From the Unity Audiokinetic menu, go to Certification > 251 > Lesson 3 and select Understanding Virtual Voices.
-
In Wwise, Remote Connect to the WAG game.
-
In Unity, Press Play.
-
In Unity, run to the Wwizard in the Village and press E one time to interact.
-
Click Play to exit play mode.
-
In Wwise, select Layouts > Profiler (or press F6).
-
In the Advanced Profiler view, select the Voices tab.
In the Voices tab, you’ll find various information about all voices in the game.

![]() | |
Should the Voices tab be empty, drag the time cursor in the Performance Monitor backwards until the voices appear. |
Each row is a voice. Notice that there are multiple voices with the same Event name. This is either because an Event has been triggering multiple voices (like the Music_Enemies Event) or the Event has been triggered multiple times (like having multiple crystals, each with their own instance of a game object).