Table of Contents
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Lessons
Let’s demonstrate how to monitor voice activity using the Profiler.
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From the Unity Audiokinetic menu, go to Certification > 251 > Lesson 3 and select Understanding Virtual Voices.
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In Wwise, Remote Connect to the WAG game.
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In Unity, Press Play.
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In Unity, run to the Wwizard in the Village and press E one time to interact.
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Click Play to exit play mode.
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In Wwise, select Layouts > Profiler (or press F6).
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In the Advanced Profiler view, select the Voices tab.
In the Voices tab, you’ll find various information about all voices in the game.
Should the Voices tab be empty, drag the time cursor in the Performance Monitor backwards until the voices appear. |
Each row is a voice. Notice that there are multiple voices with the same Event name. This is either because an Event has been triggering multiple voices (like the Music_Enemies Event) or the Event has been triggered multiple times (like having multiple crystals, each with their own instance of a game object).