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Lessons
Whereas a vast majority of voices can constantly switch from physical to virtual and vice-versa, some sounds are either a too fundamental element in the soundscape or must not be removed due to other reasons. When the Max Voice Instance Limit refers to the Virtual Voice Behaviors, you can use the option Continue to play and it’ll simply continue and ignore the Max Voice Instance count.
Let’s give an example of how a Max Voice Instance limit of 2 would affect a situation in WAG.
The Adventurer is standing in the dungeon listening to the Wwizard speaking. Near her are two Evil Spit Plants, that each fire towards her, and a Torch. The Torch is at a lower priority than the Evil Spit Plant Shot sound, and so the Torch is sent to virtual (due to the Max Voice Instance limit of 2, already occupied by the Evil Spit Plants). The Wwizards voice is set to Continue to Play and so this voice continues unaffected by the limit.