Table of Contents
Stingers cannot be played unless the object they’re associated with is also playing. For this reason, you'll use Soundcaster's ability to quickly play various objects to test your Stinger implementation. First you'll need to create a new Soundcaster Session and configure it with the appropriate Music Playlist Containers as well as the Teleport Event that triggers the Stinger.
Refer to the Wwise-101 course, Lesson 6 to review the configuration and use of a Soundcaster Session. |
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In the main menu choose Views > Soundcaster.
The Soundcaster view appears, but there are currently no Soundcaster Sessions loaded. While there are Soundcaster Sessions that have already been built for testing sound effects, nothing is in place to test the music system that you’re building.
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Click the [>>] selector and choose New.
You’ll need to name your new Soundcaster Session.
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Name the Soundcaster Session Music Testing.
Now you need to add the objects into the Soundcaster Session.
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Drag the Boss, Combat, and Explore Music Playlist Containers into the first grid position of the Soundcaster Session.
You see the Cymbal_Swell appear in the Triggers area. While you can play the Trigger using the button directly to its right, that won’t test that the Teleport Event is properly working to initiate the Cymbal_Swell Trigger.
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In the Project Explorer, click the Events tab and drag the Teleport Event into the second grid position of the Soundcaster Session.
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Play the Combat Music Playlist Container, and then click play on the Teleport Event at some point during the middle of a measure.
As the Combat music is heard playing, the Teleport Event triggers the teleporter sound effect, which is then followed by the Stinger-CymbalSwell reaching its apex on the downbeat of a following bar of music. Note that the cymbal swell might not always occur at the next bar. This is because if the Stinger is triggered too close to the next bar, there wouldn’t be enough time to allow for the cymbal swells pre-entry time to be complete before the next bar line. In this situation, Wwise automatically waits until the following bar to play the sound.
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Test the Stinger with the Explore and Boss music and, when done, close the Soundcaster view.