Table of Contents
Currently, when you play the Combat-A Music Segment, it will play through to the end and then stop. The goal is to be able to repeat this segment indefinitely. It’s not possible to loop a Music Segment, but as you learned in the last lesson, a Music Playlist Container can be used to loop Music Segments.
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Right-click the Combat-A Music Segment and choose New Parent > Music Playlist Container.
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Name the new Music Playlist Container Combat.
In Lesson 3 you’ll use this same Combat Music Playlist Container to manage other parts of the Combat Music.
Remember that a parent’s Tempo property is inherited by its children.
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Select the Combat Music Playlist Container and set its Tempo property to 138.
Now you’re ready to add the Combat-A Music Container into the Combat Playlist where it can be looped.
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Expand the Combat Playlist Container and drag the Combat-A Music Segment into the Music Playlist Editor’s default group.
All that’s left is to loop the default group infinitely.
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For the Sequence Continuous Group, click the down arrow in the Loop Count column to set it’s value to Infinite.
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Select and play the Combat Music Playlist Container and listen to how the Music Segment transitions from the end to the beginning.
Did you notice how the transitions from the end of the segment back to the beginning sound smooth and natural? This is because the decay after the Exit Cue, for any tracks that have it, is mixed over the beginning of the same Music Track each time it repeats, making for very natural sounding transitions for looped segments. This occurs for every Music Track in the Music Segment.
To get more familiar with the material, you’ll want to play the section over and over. To do that you’ll be selecting various objects that will take the focus of the Transport Control away from the Combat Music Playlist Container. This can be very frustrating when you always want the transport on the Music Playlist Container. To resolve this you can pin the Transport Control view to any currently selected object, freeing you to select other objects without having to worry about which object has the Transport Control’s focus.
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With the Combat Music Playlist Container, click the Pin in the upper-right-corner of the Transport Control view.
Just keep in mind that it can be equally frustrating when you click on an object to play it and you hear something completely different than what’s expected, so get in the habit of looking at the status of the Pin should that occur.