Lesson 2

Table of Contents

Building a Layered Structure

Your first step in building a layered structure is to import the audio files provided by the composer. You’ll import the audio files into the Music Work Unit.

  1. Right-click the Music Work Unit and choose Import Audio Files.

    The Audio File Importer window appears.

    Clicking the Add Files button would allow you to select each of the files you want to import, but in that case each file would be imported within a separate Music Segment. In this case, you want all of the audio files you’re going to import to brought into the same Music Segment. This is because Music Segments can manage multiple tracks of audio in a way that is very similar to how multiple tracks of audio work with a DAW. In essence, you’re going to rebuild this part of the DAW project within a Wwise Music Segment. The composer has conveniently placed files to be used for the Combat-A segment into a specific folder. By using the Add Folders button, Wwise will assume that you want all of the files contained within a single Music Segment.

    [Note]

    You’ll see that the Combat-A folder exists within a parent folder that contains other sections of music that are all part of the Combat theme. You’ll implement those aspects of the Combat music in the next lesson.

  2. In the Audio File Importer window, click the Add Folders button and navigate to Cube Music > Combat > Combat-A.

  3. Select Combat-A and click the Select Folder button.

    You can see that by default, the folder will be imported as a Virtual Folder and the audio files will each be represented as a separate Music Segment.

    Instead of the current settings, you want the folder to be represented as a Music Segment, with each of the audio files found within configured as Music Tracks.

  4. Change the first line's Object Type/Action to Music Segment.

    You see that now the Combat-A folder will be used to create a Music Segment, and WAV files, such as bass, guitar, choir and more, will all be imported as Music Track objects.

  5. Click Import.

    A new Music Segment is created which derives its name automatically from the folder you selected, and you see that it can be expanded to display the Music Tracks contained within.

  6. Expand the Combat-A Music Segment.

    In contrast to the last lesson, where you only used one track within a Music Segment, there’s really no practical limit to how many tracks can be contained within a Music Segment. To view these tracks on a timeline as you would in a DAW, select the Combat-A Music Segment.

  7. Select the Combat-A Music Segment.

    In the lower-right view, you now see the Music Segment Editor with the imported tracks stacked vertically as in a DAW. In fact, this is the one area of Wwise that functions very much like a DAW—as you’ll learn later in this lesson.

  8. If necessary, drag the top border of the Music Segment Editor to allow you to see more tracks, but leave room for the Time Settings in the Property Editor to still be visible.

    Now that you can see what you’ve imported, you should listen to it. You may want to lower the volume on whatever you’re listening through, as it might be unexpectedly loud because all of the tracks will be playing at full volume.

  9. Play the Combat-A Music Segment and vertically scroll through the tracks to get familiar with the content.

    You hear a lot of sound! As the music plays, you might feel like it sounds a bit busy or muddy. While all of the tracks do work together, both rhythmically and harmonically, they weren’t necessarily intended to all play at once. You’ll address this later in this lesson.


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