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Wwise Fundamentals

Table of Contents

Wwise Fundamentals Certification Course

20 Modules, 20 Quizzes, 1 Exam

Wwise 2024.1

Our 20 modules cover all you need to get your Wwise Fundamentals certification. We’re also providing you with 20 quizzes to test your knowledge prior to taking the exam. Although these quizzes are optional, we highly recommend that you complete them so that you are well prepared. Best of luck from the Audiokinetic team!

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Audiokinetic Legal Notice

Wwise® Fundamentals Certification Course

Wwise 2024.1 • Revision 99

The Wwise Certification course material (whether in written, graphic or video form) is supplied as a guide for the Wwise® product and is made available free of charge to all users of the Audiokinetic website. This course material is the sole joint property of Audiokinetic Inc. (“Audiokinetic”) and the Conservatory of Recording Arts & Sciences (“CRAS”, and together “we” or “us”), and protected by Canadian copyright law and in other jurisdictions by virtue of international copyright treaties.

This course material may be duplicated, reproduced, stored or transmitted, exclusively for your internal, non-commercial purposes. You may compile different extracts of the course material to suit such internal purposes, but you may not alter the content of any portion of the course material. Any copy of the Wwise Certification course material shall retain all copyright and other proprietary notices contained therein. The foregoing does not extend to the documentation regarding the Audiokinetic Wwise Technology, which is the sole property of Audiokinetic. Please refer to the copyright notices included in same

The content of the Wwise Certification course material is furnished for information purposes only, and its content is subject to change without notice. Reasonable care has been taken in preparing the information contained in this document, however, we disclaim all representations, warranties and conditions, whether express, implied or arising out of usage of trade or course of dealing, concerning the Wwise Certification course material and assume no responsibility or liability for any losses or damages of any kind arising out of the use of this guide or of any error or inaccuracy it may contain, even if we have been advised of the possibility of such loss or damage.

Wwise®, Audiokinetic®, Actor-Mixer®, SoundFrame® and SoundSeed® are registered trademarks, and Master-Mixer™, SoundCaster™ and Randomizer™ are trademarks, of Audiokinetic. Other trademarks, trade names or company names referenced herein may be the property of their respective owners.


Table of Contents

Preparing for the modules
Install Wwise, Cube, and the course materials
Silence Cube
Frequently used skills
Run Cube
Launch Wwise and open a project file
Connect to Cube
Modules
Module 1: From silence to sound
Launch Wwise and create a project
Explore Wwise
Import a sound and play it in Wwise
Create an Event
Create and populate a SoundBank
Generate SoundBanks
Module 2: Using a single WAV file for multiple applications
Copy a sound object
Use the Source Editor
Change object properties
Apply multiple actions to a single Event
Module 3: Creating sonic variety with few resources
Import audio file folders
Use controlled randomization
Randomize properties
Create a sequence
Use silence
Module 4: Using Switches
Create a Switch Group
Define options within a Switch Group
Create a Switch Container
Associate Switches with Switch Containers
Create an Event and simulate Switch transitions
Module 5: Using Game Parameters
Create a Game Parameter
Import a sound and loop it
Configure RTPC curves
Simulate Game Parameter changes
Module 6: Using States
Create a State Group
Create a State transition
Configure State modification values
Simulate State transitions
Create an Event to start the heartbeat
Module 7: Profiling Game Syncs
Rearrange views
Use the Voice Profiler
View Game Syncs in the Profiler
Module 8: Using 3D Spatialization
Create an attenuation ShareSet
Adjust attenuation curves
Add cone attenuation
Module 9: Using 3D Position Automation
Configure a sound for 3D spatialization
Create a path
Create more paths
Module 10: Using Speaker Panning
Pan a sound
Module 11: Organizing with Actor-Mixers
Group objects in Actor-Mixers
Color-code your objects
Module 12: Understanding the Master Audio Bus
Explore the Master Audio Bus
Adjust voice volumes
Module 13: Submixing with Additional Audio Busses
Create busses
Assign objects to busses
Use the Schematic View
Module 14: Working with Effects
Insert an Effect on a Sound SFX
Insert an Effect on a bus
Configure Auxiliary Sends
Module 15: Using Soundcaster
Create a Soundcaster Session
Add objects to a Soundcaster Session
Create another Soundcaster Session
Module 16: Configuring a Mixing Desk
Create a Mixing Desk
Add objects to the Mixing Desk
Configure ducking
Create an additional Mixing Desk
Work with States
Module 17: Using Control Surfaces
Configure a control surface
Map hardware controls to properties and commands
Module 18: Working with Multiple SoundBanks
Create a level-specific SoundBank
Add Events to SoundBanks
Generate SoundBanks
Module 19: Managing SoundBank size
Set a maximum size for SoundBanks
Convert audio
Audition converted audio
Exclude audio
Stream audio
Module 20: Optimizing your sound design
Monitor your game in real time
Optimize processing

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