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Table of Contents
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Modules
If you've gone through the earlier modules, you might remember creating and generating a SoundBank called Main in Module 1: From silence to sound. Since then, you've been able to experience your sound design in the game Cube without generating SoundBanks. This was possible because in several of those modules you used a temporary alternative—you connected Wwise to Cube. As long as you're connected, the content of your Wwise project and all of the changes you make to it are reflected in the game.
Working on your sound design while connected to a game allows you to iterate very quickly. But ultimately, you must make the content of your project a permanent part of the game. This is done by creating, populating, and generating SoundBanks. In this module, you'll create a second SoundBank and then ensure all of your Events are added to one SoundBank or the other depending on when they are needed in the game.
By completing this module, you'll gain the following skills:
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Creating SoundBanks
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Adding Events to SoundBanks
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Generating SoundBanks
Before starting this module, make sure you have completed the following:
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Silence Cube so you can hear your own sounds
Approximate Duration:
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20 minutes