menu
 

Wwise Fundamentals

Table of Contents

Module 5: Using Game Parameters

In the game Cube, the health meter of the Wwizard is visible in the lower-left corner of the screen. But in the heat of battle, it’s hard for the player to keep an eye on the meter. In this module, you'll create audible feedback related to the Wwizard's health—the worse shape he's in, the louder his heartbeat. Not only does this reduce the need to look at the meter, it also heightens the drama of impending doom.

You'll do this using an important type of Game Sync called a Game Parameter (also known as a Real Time Parameter Control, or RTPC for short). Game Parameters are great for any type of information that varies over a numerical range during gameplay. For example, the speed of a car, mission completion percentage, or even the time of day.

By completing this module, you'll gain the following skills:

  • Importing WAV files

  • Looping sounds

  • Changing sounds based on parameter values in-game

  • Auditioning RTPCs in the graph view

  • Auditioning RTPCs in the Transport Control

Before starting this module, make sure you have completed the following:

Approximate Duration:

  • 20 minutes


Was this page helpful?