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Wwise Fundamentals

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Module 8: Using 3D Spatialization

In the game Cube, teleporters let the Wwizard magically move from one location to another. In this module, you'll start with a project that already includes a low, droning teleporter sound. The sound plays any time a map is loaded and loops indefinitely, which is a good start. However, it sounds the same whether the player is near or far from the teleporter and regardless of the direction the teleporter is facing.

You'll use 3D Spatialization to make the droning sound gradually increase in volume and frequency as the player approaches the teleporter. This will feel much more realistic and will also guide players toward it. Then you'll make the teleporter sound muffled any time its mirror-like face rotates away from the player. This will create the impression that the sound emits from one side only.

By completing this module, you'll gain the following skills:

  • Creating attenuation curves to make sounds vary based on distance to the listener

  • Using cone attenuation to make sounds vary based on orientation with respect to the listener

Before starting this module, make sure you have completed the following:

Approximate Duration:

  • 20 minutes


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