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Wwise Fundamentals

Table of Contents

Module 10: Using Speaker Panning

In the game Cube, each time the player throws a magic gem, there's an animation of the Wwizard's staff wooshing offscreen to the right where a newly charged gem magically appears. In this module, you’ll use Speaker Panning to position the corresponding woosh and magic sounds in the 3D world, even though they aren’t represented by separate game objects with x, y, and z coordinates.

Speaker Panning is ideal for sounds like this that accompany objects that are always viewed in the same position relative to the player. Speaker Panning also works well for music or narration since these elements aren’t normally represented by actual game objects. For example, it’s unlikely you'll see a rock band in the 3D world of Cube, even though you might choose to add that kind of soundtrack to the game. With Speaker Panning, you can define which speakers the music comes from, such as the left and right front speakers. Likewise, you might want narration to come from behind the listener, so you would position it in the left and right surround speakers.

By completing this module, you'll gain the following skills:

  • Positioning sounds at a fixed point relative to the listener

Before starting this module, make sure you have completed the following:

Approximate Duration:

  • 10 minutes


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