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Wwise Fundamentals

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Module 9: Using 3D Position Automation

In the game Cube, each time the Wwizard waves his staff, a gem falls to the ground and breaks apart. Module 3: Creating sonic variety with few resources covers the design of a highly randomized gem breaking sound. In this module, you'll position that sound in the 3D world in a way that's similarly randomized, creating the impression that each time a gem falls, it lands at a different point in front of the listener and bounces along its own unique path.

There is no gem game object, which means there’s no coordinate information Wwise could use to position the sound of the gem breaking the way the teleporter sound is positioned in Module 8: Using 3D Spatialization. So you'll learn a different approach to positioning called 3D Position Automation. This method makes use of the fact that Wwise has coordinate information for the listener and can position the gem sound relative to that point.

By completing this module, you'll gain the following skills:

  • Creating predefined paths a sound can move along relative to the listener

Before starting this module, make sure you have completed the following:

Approximate Duration:

  • 15 minutes


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