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Wwise Fundamentals

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Randomize properties

In addition to randomizing sound selection, you can also randomize the value of nearly every property that can affect your sounds, such as volume, filters, and pitch. This makes for an even greater variety of sound without adding to the amount of memory needed at runtime.

  1. In the Project Explorer, select the Gem Head object.

  2. In the Property Editor, select General, and then double-click the Randomizer icon for the Pitch property.

  3. In the Randomizer window that opens, click the Enable check box.

    The Randomizer icon for the Pitch property turns orange, indicating that randomization is now active. However, you won’t hear any difference until you modify the Min/Max Offset values. The Min/Max Offset values define the range of relative offset that centers around the value set in the UI for the property. In the case of pitch, the value is expressed as cents. There are 100 cents of pitch per musical half step and a total of 1200 cents per octave.

  4. Enter -150 and 150 into the Min Offset and Max Offset fields, respectively.

    Now every time a gem breaking sound is played, the pitch will be anywhere between 150 cents below and 150 cents above the pitch the sound was recorded at.

  5. Play the Gem Head Random Container multiple times and notice the variation in pitch each time it’s played. Then close the Pitch Randomizer window.

  6. Repeat steps 1-5 for the Gem Tail Random Container.

Great work!


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