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Table of Contents
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Modules
As your sound design nears completion, you must ensure it can be supported by the platforms it will be played on. In this module, you’ll learn how to determine how much processing power your design requires, particularly during the most active parts of the game when there will be spikes in demand. Then you'll learn how to add some constraints to your design, reducing those spikes in ways the player is unlikely to notice. You'll also learn how to assign a priority to your sounds, so the most important sounds are never compromised.
By completing this module, you'll gain the following skills:
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Profiling games
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Filtering data in the Capture Log
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Defining a volume threshold per platform
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Defining the maximum number of voices per platform
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Limiting sound instances
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Defining playback priorities
Before starting this module, make sure you have completed the following:
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Silence Cube so you can hear your own sounds
Approximate Duration:
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25 minutes