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Table of Contents
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Modules
You could have the most amazing soundscape for a game, but it's worthless if it requires more memory than was allocated for the game's audio. If you've gone through the earlier modules, you were able to focus on the creative side of things without giving much thought to memory. Now you’ll learn how you can scale a project in the later stages of development, reducing the size of your SoundBanks with minimal impact on your creative vision.
By completing this module, you'll gain the following skills:
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Generating SoundBanks
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Configuring the maximum size of SoundBanks
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Creating Conversion Settings ShareSets
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Applying Conversion Settings
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Playing converted audio
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Excluding objects from your SoundBanks
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Streaming audio
Before starting this module, make sure you have completed the following:
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Silence Cube so you can hear your own sounds
Approximate Duration:
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25 minutes