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Table of Contents
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Modules
Table of Contents
- Module 1: From silence to sound
- Module 2: Using a single WAV file for multiple applications
- Module 3: Creating sonic variety with few resources
- Module 4: Using Switches
- Module 5: Using Game Parameters
- Module 6: Using States
- Module 7: Profiling Game Syncs
- Module 8: Using 3D Spatialization
- Module 9: Using 3D Position Automation
- Module 10: Using Speaker Panning
- Module 11: Organizing with Actor-Mixers
- Module 12: Understanding the Master Audio Bus
- Module 13: Submixing with Additional Audio Busses
- Module 14: Working with Effects
- Module 15: Using Soundcaster
- Module 16: Configuring a Mixing Desk
- Module 17: Using Control Surfaces
- Module 18: Working with Multiple SoundBanks
- Module 19: Managing SoundBank size
- Module 20: Optimizing your sound design