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Table of Contents
You’re about to embark on a journey where you’ll learn the art and science of integrating sound into video games using Wwise. You’ll learn Wwise by integrating sound into an actual game called Cube, while following step-by-step instructions. Cube is a first-person adventure game where you play the part of a Wwise Wwizard who rids the land of terrible monsters using magic gems. You are the one responsible for creating the soundscape that makes the game come to life!
Your first step is to install the Audiokinetic Launcher, which you'll then use to install everything you need to go through the modules. This includes the Wwise authoring application, the Cube demo game, and the course materials.
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If you have not already installed the Audiokinetic Launcher, open the Wwise downloads page at https://www.audiokinetic.com/download. If you have already installed the Launcher, open the Launcher and proceed to step 5.
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Select either the Windows or Mac operating system options as appropriate for your system and then click the Download Audiokinetic Launcher button.
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You’ll be prompted to log in. If you already have an Audiokinetic user account, enter your credentials. Otherwise, click Create account.
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After you log in, the installer is downloaded automatically. Navigate to the downloaded file on your computer, run the AudiokineticLauncher installer, and follow through with the installation steps.
When the installation is complete, the Audiokinetic Launcher opens automatically to the home page. This page provides a way to stay up to date on what’s happening in the Audiokinetic community.
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In the upper-right corner of the Audiokinetic Launcher, click Log in. In the dialog that opens, enter your Audiokinetic account credentials and click Log in.
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Select the Learn page and then click Wwise Fundamentals.
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At the bottom of the page, click Install.
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Confirm the target directories and click Install.
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Confirm the installation as prompted. You might be asked to supply an administrative username and password during the process.
The Launcher installs the versions of Wwise, Cube, and the course materials that correspond with the content of the modules. When the installation is complete, you'll see a green check mark next to each item.
The versioning system used by Wwise is of the form YEAR.MAJOR.MINOR.BUILD. Specific version numbers have been blurred in the images throughout this certification because the version numbers change depending on when you install the certification.
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Take note of the version number indicated next to Wwise and Cube.
You'll need to know this number each time you launch Wwise or run Cube, particularly if you have installed other versions of Wwise or Cube.
Now that you have installed Wwise, Cube, and the course materials, you're going to put a copy of the course materials folder inside the Cube installation.
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To the right of the Course Materials, select Open Containing Folder.
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In the file system browser that opens, select and copy the containing folder,
WwiseFundamentals20xx.x.x.xx
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Depending on the type of computer you're using, navigate to the following folder and paste the
WwiseFundamentals20xx.x.x.xx
folder inside.Windows:
Audiokinetic\Cube 20xx.x.x.xxxx\Cube
Mac:
Applications/Audiokinetic/Cube 20xx.x.x.xxxx/Cube
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Open the
WwiseFundamentals20xx.x.x.xx
folder to reveal its contents.In the
WwiseFundamentals20xx.x.x.xx
folder, there is a folder for each module. These folders contain Wwise project files specific to each module. In some cases, they also contain WAV files that you will import into Wwise as you go through the modules.