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In some cases, compressing files isn't enough to get your SoundBank size within budget. In these cases, you might consider removing certain audio elements from the game. You wouldn’t want to remove an audio file that represents the only sound available for an item, such as the launch pad sound you played in the last exercise. However, in cases where multiple audio files are used as part of a Random Container, you might find that removing a few sounds isn't noticeable.
Instead of deleting files, you're going to exclude them from the SoundBanks, which makes it easy to put them back later if you change your mind.
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In the Project Explorer, expand Actor-Mixer Hierarchy > Default Work Unit > Main Character.
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Expand the Jump and Pain Random Containers and clear the check boxes of some of the included Sound SFX objects.
The next time you generate SoundBanks, the corresponding WAV files won't be included in the SoundBanks.
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Play the Jump and Pain Random Containers.
While there isn't as much variety as there was before, you might find it's sufficient and the container now uses less memory.
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Collapse the Main Character Actor-Mixer object.