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Wwise Fundamentals

Table of Contents

Create a Switch Group

First, you'll learn how to create a Switch Group.

  1. Run Cube so you can connect to it.

  2. Launch Wwise and open a project file. Make sure you open the Module 4 project file.

  3. Connect to Cube so you can test your changes in the game.

  4. In the Project Explorer, select the Game Syncs tab.

    You see several folders representing the different types of Game Sync that Wwise can receive. Each type has its own set of features suited to the various condition-based scenarios that are common in gameplay. For the purpose of defining which surface the Wwizard is walking on, Switches are the most appropriate choice.

  5. In the Switches folder, select the Default Work Unit and then click the Create new 'Switch Group' icon.

    A new object called a Switch Group is created and ready to be named. While you intend to use this object to affect the sound of footsteps, there are many other sounds that could make use of it. For example, it could be used to change the sound of the gems that fall to the ground. For this reason, you’ll name this object Material.

    [Note]

    In typical game design, you and the game engine programmer must agree upon names for Switch Groups and the Switches within. In the case of Cube, the code for the game is already written, so it’s imperative that you use the exact names described in these steps.

  6. Rename the Switch Material and press Enter.


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