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Wwise Fundamentals

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Create a State transition

A State is uniquely able to provide an offset to an object’s properties that can be applied gradually over a defined amount of time. For example, in a game played on a boat, a State could be used as a way to low-pass filter nearly all of the sounds in a game when the player falls off the boat and into the water. The transition from an above water state to a below water state could have a transition time that is instantaneous, but the effects of moving from below water to above could be set to occur over a matter of a few seconds, gradually decreasing the impact of the filter until the water drains from the players ears, and the sounds again can be heard with full frequency.

In this module, you’ll configure the transition from Alive to Defeated to occur over 5 seconds.

  1. In the Project Explorer, select the PlayerLife State Group you created. In the primary editor, click Insert.

  2. In the Custom Transition Time pane, in the From list, select Alive, and in the To list, select Defeated.

  3. Set the transition time to 5 seconds.


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