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Using positional information to modify the properties of a sound is accomplished with something called an Attenuation curve. You’ll learn how to create an Attenuation curve in the next exercise, but first you’ll need to configure an Attenuation curve ShareSet. ShareSets are a form of preset that let you apply various types of settings that you intend to use often or on multiple objects as you build your project.
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Launch the Lesson 4 Wwise project.
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In the Project Explorer, click the ShareSets tab.
You see a variety of ShareSet Work Units that are divided into different folders based on their type.
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In the Attenuations folder, select the Default Work Unit and then click the Create new 'Attenuation' icon.
If you think about it, the physics of an environment affects all types of sounds equally, so in most cases, you’ll create a single Attenuation curve that can be used for a majority of the sound objects used in the game.
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Name the Attenuation object Object_Attenuation.