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Wwise Fundamentals

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Configure State modification values

Now that you’ve set up your State Group with the desired transition time, you need to identify which properties of the Heartbeat Sound SFX object you want to change when the PlayerLife State changes.

  1. In the Project Explorer, select the Audio tab, expand Actor-Mixer Hierarchy > Default Work Unit, and then select the Heartbeat object.

  2. In the primary editor, select the States tab.

  3. Click Add State Group >> and select PlayerLife.

    The PlayerLife State Group is displayed with a list of all possible States. Each State has parameters that can be offset when the corresponding State is in effect. Leave the Alive parameters unchanged.

  4. For the Defeated State, set the Voice Volume to -96 and the Voice LPF to 100.

    This will make the heartbeat fade away when the player is defeated.

    [Tip]

    There are other properties that can be affected by States. Click the Properties button to add more properties to the table.


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