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Now you'll compare the converted audio with the original audio to make sure the conversion process didn't noticeably reduced the audio quality.
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From the menu bar, click Layouts > Designer (F5).
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In the Project Explorer, expand Actor-Mixer Hierarchy > Default Work Unit > Items, and then select the Launch_Pad Sound SFX.
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Press Spacebar to play the sound.
The original unconverted version of the sound is played. This is because the Play Originals option is selected in the Transport Control by default.
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In the Transport Control, click the Transport Play Options button, and then click Play Converted.
In the Project Explorer, objects displayed in blue haven't been converted yet. If you select Play Converted and then play a blue object, it will be converted before it's played.
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Press Spacebar to play the Launch_Pad sound again.
Now you’re hearing the result of the conversion.
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Alternate between the original and converted sounds a few times, playing each one to make sure the quality of the converted sound is reasonably close to the original.