Getting started

Table of Contents

Silencing Cube

The purpose of the Wwise-101 course is to be able to see the entire process of taking a game from silence to fully implemented sound. To fully understand this process you need to remove the sound implementation that is part of the Cube demo installation. As you'll learn in the first lesson, all of the sounds implemented in the game are found within a soundbanks folder referenced by the game. Within the soundbanks folder there is a folder that is specific to your platform, Mac or Windows. To eliminate all of the pre-existing sound integration, you need to remove all of the contents within your platform's folder. The path to these folders differs slightly for Windows and Mac.

  1. On Windows, navigate to:

    Program Files (x86)\Audiokinetic\Wwise 20xx.x.x.xxxx\Cube\cube.

    On Mac, navigate to:

    Applications/Audiokinetic/Wwise 20xx.x.x.xxxx/Cube/cube.

    The folder for your platform contains the various audio resources referenced by the game. Removing these files will remove the sound integration, yet still allow all other aspects of the game to work normally.

  2. Depending on your platform, delete all of the contents found within the Windows or Mac folder.

    With the content of your platform's soundbanks folder removed, the game will play without any audio.

  3. Run Cube once again from the Audiokinetic Launcher and confirm that the sounds are no longer audible.

    That's it! As you explore Wwise, leave this profile edition of Cube running in the background because you will be moving between it and the Wwise application throughout the next lesson. You’re now ready to move to Lesson 1: Quick Start–From Silence to Sound, where you’ll very quickly take a video game from silence to sound!


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