Getting started
Table of Contents
The purpose of the Wwise-101 course is to be able to see the entire
process of taking a game from silence to fully implemented sound. To fully
understand this process you need to remove the sound implementation that
is part of the Cube demo installation. As you'll learn in the first
lesson, all of the sounds implemented in the game are found within a
soundbanks
folder referenced by the game. Within
the soundbanks
folder there is a folder that is
specific to your platform, Mac or Windows. To eliminate all of the
pre-existing sound integration, you need to remove all of the contents
within your platform's folder. The path to these folders differs slightly
for Windows and Mac.
-
On Windows, navigate to:
Program Files (x86)\Audiokinetic\Wwise 20xx.x.x.xxxx\Cube\cube
.On Mac, navigate to:
Applications/Audiokinetic/Wwise 20xx.x.x.xxxx/Cube/cube
.The folder for your platform contains the various audio resources referenced by the game. Removing these files will remove the sound integration, yet still allow all other aspects of the game to work normally.
-
Depending on your platform, delete all of the contents found within the Windows or Mac folder.
With the content of your platform's
soundbanks
folder removed, the game will play without any audio. -
Run Cube once again from the Audiokinetic Launcher and confirm that the sounds are no longer audible.
That's it! As you explore Wwise, leave this profile edition of Cube running in the background because you will be moving between it and the Wwise application throughout the next lesson. You’re now ready to move to Lesson 1: Quick Start–From Silence to Sound, where you’ll very quickly take a video game from silence to sound!