Blog homepage

Implementation Guide Series for the Wwise Unreal Integration

Game Audio / Sound Design / Wwise Tips & Tools

From our friends at Game Audio Resource, here is a Wwise 2019.1.4 Unreal 4 Audio Game implementation Guide series. 

Who is the guide for?

The guide is for beginners or people wishing to expand their own audio implementation skills using Unreal and Wwise.

What will you learn?

Starting with core processes, you will move through the course material expanding your techniques towards more advanced concepts. You will walk away from this guide understanding how to integrate Wwise and create a project from A to Z.

Follow along the step-by-step video guide, and if you need more resources, you can refer to our Unreal Integration documentation.

Let's get started! 

All you need is Unreal and Wwise.

There are 6 chapters, and we will link you to the first video from each! You can also click here to access the full guide with all the videos! 

 

Chapter 0

Introduction

 

Chapter 1

Unreal

 

Chapter 2

Wwise

 

Chapter 3

Environment

 

Chapter 4

Character

 

Chapter 5

Weapon

 

Chapter 6

Cinematic

 

Subscribe  

Check out the  FULL GUIDE on the Game Audio Resource website! 

 

 

Game Audio Resource

Game Audio Resource

Founded in Autumn 2018, Combining SFX library creation & over 10 years of professional AAA award winning audio computer games experience, our aim is to bring our expertise to any project in need of audio assistance. Also when we get a spare moment we create tutorial guides of the game audio world processes for assistance of those looking to start their own careers.

 @GameAudioRes

Comments

Leave a Reply

Your email address will not be published.

More articles

Improving your Workflow with Command Add-ons

Continuous Workflow Improvement Do you always strive to get the optimal workflow for your tasks?...

2.10.2018 - By Bernard Rodrigue

Integrating Spatial Audio in Unity

Live integration in the Unity Sample - the Wwise Adventure Game, coming soon!

30.4.2020 - By Mads Maretty Sønderup

Loop-Based Car Engine Design with Wwise | Part 1

In this series, we’ll have a look at how to set up a sound design for a simple loop-based car engine...

12.8.2021 - By Arto Koivisto

Integrating Soundly with Wwise

Bringing Soundly to Wwise The Soundly platform provides a wide range of sound effects for Mac &...

1.9.2022 - By Soundly

Wwise 2022.1 Unreal Integration Changes

About Wwise 2022.1 Unreal Integration This version is a major milestone in the Unreal Integration...

9.9.2022 - By Michel Donais

Custom Wwise Listener Position Projection System for Tilted 2D View

Introduction This is the 2nd of a 3-part tech-blog series by Jater (Ruohao) Xu, sharing the work...

26.8.2024 - By Ruohao (Jater) Xu

More articles

Improving your Workflow with Command Add-ons

Continuous Workflow Improvement Do you always strive to get the optimal workflow for your tasks?...

Integrating Spatial Audio in Unity

Live integration in the Unity Sample - the Wwise Adventure Game, coming soon!

Loop-Based Car Engine Design with Wwise | Part 1

In this series, we’ll have a look at how to set up a sound design for a simple loop-based car engine...