menu
 

Watson Wu takes us on board ATLAS by Studio Wildcard

Sound Design

watsonwuatlas

This is a behind the scenes video of ATLAS, a pirate MMO game by Studio Wildcard (Grapeshot Games). I was hired to source out, rent, and record sounds of a replica 1812 privateer sailing ship for the game.

We could not have asked for a more perfect day. Because the rented ship (named Lynx) had to travel by diesel power to our desired location for sailing, we made best use of our time by rigging multiple microphones, cables, and windshield kits to specific areas. By the time we got to a quiet location to record sailing ship sounds, we were ready with 7 on-board channels, and a separate recorder for ambisonic captures. Moreover, one of the ship mates climbed to the top area to hang two more mics to record the perspectives of what it sounds like from above. Later we used shotgun mics to point and capture specific items such as water hitting the bows, wood creaks, sails, etc. On the way out we experienced light winds and then heavier winds on the way back. Yes, that was A Perfect Day!

Atlas Game - Watson Wu2

Onboard Settings:

Recorder: Sound Devices MixPre-10T inside a K-Tek Stingray Small audio bag
ch1 Center of Ship (Audio-Technica BP4025 Left)
ch2 Center of Ship (Audio-Technica BP4025 Right)
ch3 Bow (DPA Core 4061)
ch4 Stern (Countryman B3)
ch5 Starboard (Countryman B3)
ch6 Forward Mast (Rode NT6)
ch7 Main Mast (Wireless RodeLink)

gear
Ambisonic Settings:

Recorder: Zoom F8n inside a Sachtler 607 audio bag
ch1-4 Soundfield ST450 mkii ambisonic microphone
Rycote WS3 windshield kit
Manfrotto 5001b light stand
Specific isolation recordings:
Recorder: Sound Devices 722 in a Sound Devices audio bag
Schoeps CMIT inside a Rycote windshield kit
K-Tek Boom pole
Sennheiser MKH-418s inside a Rycote windshield kit

gearwatsonsu

SPECIAL THANKS TO:
Studio Wildcard, Audio Director Stephen Baker, Lynx ship crew, Mr. Donald Peacock, Captain Alex Peacock, Thief of Soul Imaging (photos & videos), and Marcy Shortuse.

Watson Wu

Sound Designer, Field Recordist & Composer

Watson Wu Studios

Watson Wu

Sound Designer, Field Recordist & Composer

Watson Wu Studios

Watson Wu is an award winning American sound designer, field recordist and composer. Well known in the industry for his extreme sounds, his credits include Baby Driver, Project Cars 2, Assassin’s Creed, Transformers, The Need for Speed franchise and dozens of others.

Instagram

 @watsonwu

Comments

Leave a Reply

Your email address will not be published.

More articles

Why Wwise?

A common question within the game audio community is: How can I explain the benefits of using...

18.10.2016 - By Ciaran Walsh

A New Multiband Compressor Plug-in for Wwise: Polyspectral MBC joins the Audiokinetic Community Partner Program!

Polyspectral MBC is a new multi-band compressor plug-in for Wwise. I’m excited to be releasing it...

26.6.2018 - By Ethan Fenn

Infusing The Sound of Distance into Mohawk Games’ Old World

Inception When AudioTank was first approached by Mohawk Games to create and implement the sound...

9.6.2020 - By Stephen Frank

Tell Me Why | Audio Diary Part 2: The Music

The music of Tell Me Why was intrinsically designed to support the narrative and the emotions of the...

17.6.2021 - By Louis Martin

Tell Me Why | Audio Diary Part 4: Mixing and Mastering

"Tell me Why" was released on Xbox and PC and it fully supports 5.1 surround sound. Working on a...

1.7.2021 - By Mathieu Fiorentini

Adding Realism to Your Sound With Impulse Response Reverb

Impulse responses are well known for ultra-realistic reproduction of real rooms. Recording impulse...

8.9.2023 - By BOOM Library

More articles

Why Wwise?

A common question within the game audio community is: How can I explain the benefits of using...

A New Multiband Compressor Plug-in for Wwise: Polyspectral MBC joins the Audiokinetic Community Partner Program!

Polyspectral MBC is a new multi-band compressor plug-in for Wwise. I’m excited to be releasing it...

Infusing The Sound of Distance into Mohawk Games’ Old World

Inception When AudioTank was first approached by Mohawk Games to create and implement the sound...