Blog homepage

Free Wwise Indie License | Empowering Indie Developers with Audio Excellence

Game Audio

Creating an immersive game audio experience that matches your project vision can be a challenge, especially for indie developers with budget limitations. This is why Audiokinetic's Wwise provides a powerful solution with its free licensing model made for indie developers. In this blog post, we'll break down what the Wwise indie license is and how you can leverage this audio middleware for free to enhance your projects.

Free Wwise 2

What is Wwise?

Wwise, developed by Audiokinetic, is a comprehensive audio middleware solution that offers a robust set of tools for audio integration, sound design, and interactive audio management. By using Wwise, developers can create dynamic and immersive soundscapes, adding depth and realism to their games.

The Wwise Indie License Explained

Is the Free License Any Different? 

To support the indie game development community, Audiokinetic created a free licensing model for Wwise. This license has been designed to make high-quality audio tools available to smaller studios and individual developers, with no asset limit. The aim is to enable smaller teams to compete with larger studios in terms of sound quality and interactive audio capabilities. 

How Do I Qualify?

To qualify for the Wwise indie license, a game's total production budget must be under 250,000 USD. This threshold ensures that the license is available to genuinely small and independent developers.

What Does the Free License Include?

The Wwise free Indie license includes full platform access with unlimited sounds, just as all other commercial plans. This means indie developers are able to leverage all the same advanced technology-forward, feature-forward interactive audio environments as AAA games. Have access to powerful runtime performance profiling, scalable development workflows, and stability-ensured production. This includes Authoring, Dynamic Mixing, advanced Spatial Audio features, and interactive music systems. 

Note that while the console licensing is free at the indie tier, developers will have to validate their developer status in order to gain access. Our licensing team can help you out with that! Use the “Contact your Audiokinetic Representative” button in your project to get in touch.

img1_AK_Rep_Contact

Benefits of Using Wwise for Indie Developers

Cost-Effective Solution

The most obvious benefit of the Wwise free license is that it is free! Indie developers can access this robust audio tool without any upfront costs or asset limits. 

High-Quality Audio

Wwise enables indie developers to create audio experiences that rival those of AAA games. Using Wwise ensures that sound is not compromised for the sake of budget, allowing for rich, immersive audio that enhances gameplay and player engagement.

Streamlined Workflow

Integrating Wwise into the game development pipeline is straightforward across any chosen game engine, in-house or otherwise. 

Community and Support

You will have access to extensive documentation, tutorials, and a supportive community forum. Indie developers can utilize these resources to troubleshoot issues, learn best practices, and connect with industry peers. 

How to Get Started with Wwise

Step-by-Step Guide

  1. Register your project on our website: This is the most important step! Create an account on the Audiokinetic website and register your indie project. (For a more thorough guide on registering your project, see this article.)
  2. Download and Install Wwise through the Audiokinetic Launcher: You can start playing around in Wwise as soon as you like with the Free Trial version. However, only once your project is approved & you insert your license key into your Wwise project will you get access to all engine features and unlock the asset limit. Note that project approval should take 1-2 business days.
  3. Integrate Wwise into your game engine project: Wwise integrates easily into in-house game engines, as well as Unity, Unreal Engine, Godot, and more. Check out our integrations page for more details.
  4. Explore and Experiment: Explore Wwise and check out the free tutorials available on our website and on YouTube. Sign up to our monthly newsletter to stay up to date on software updates and how other audio professionals are using Wwise.

Are you ready to try Wwise?

Seeing if you qualify for an indie license comes with no additional obligations, and can offer your studio an opportunity to elevate your game’s sound design, creating a top immersive experience for the players. Whether you are a solo developer or a small team, the Wwise indie license empowers you to bring your audio vision to life.

Start your journey with Wwise today! 

Register a Project

Audiokinetic

Audiokinetic

Audiokinetic is the leading provider of cross-platform audio solutions for interactive media and gaming, and sets new standards in interactive audio production for location-based entertainment, automotive, consumer electronics, and training simulation. A trusted and strategic partner to the world’s largest interactive media developers and OEMs, Audiokinetic has a long-established ecosystem of allies within the audio industry and amongst platform manufacturers. The company’s middleware solutions include the award-winning Wwise, as well as Wwise Automotive and Strata. Audiokinetic, a Sony Group Company, is headquartered in Montréal, Canada, has subsidiaries in Tokyo, Japan, Shanghai, China, Hilversum, Netherlands, as well as Product Experts in the USA.

 @audiokinetic

Comments

Leave a Reply

Your email address will not be published.

More articles

Hardcore Mecha: Audio & Music Implementation (Part 2)

If you have not read part 1, here it is! The Audio Implementation To test the audio design...

26.2.2020 - By Jian'an Wang (王健安 )

WAAPI is for Everyone | Part 2: wwise.core

Hello. I’m Thomas Wang (also known as Xi Ye).In part 1, I used mind maps to summarize WAAPI...

27.11.2020 - By Thomas Wang (汪洋)

Tell Me Why | Audio Diary Part 1: Ambience and Voiceover

"Tell Me Why" is a single-player narrative adventure game developed by DONTNOD, published by Xbox...

10.6.2021 - By Louis Martin

Designing Ambience Systems in Wwise

Introduction Hi everyone! I’m Lewis, a sound designer at Soundcuts, and co-founder of Airwiggles....

19.1.2024 - By Lewis Thompson

Audiokinetic Theater Sessions Recap | GDC 2024

It was an incredible honour to host the line-up of audio professionals who presented in the...

30.5.2024 - By Audiokinetic

Animation Lip Sync with Wwise Meter Plug-in

Introduction This is the last of a 3-part tech-blog series by Jater (Ruohao) Xu, sharing the work...

26.8.2024 - By Ruohao (Jater) Xu

More articles

Hardcore Mecha: Audio & Music Implementation (Part 2)

If you have not read part 1, here it is! The Audio Implementation To test the audio design...

WAAPI is for Everyone | Part 2: wwise.core

Hello. I’m Thomas Wang (also known as Xi Ye).In part 1, I used mind maps to summarize WAAPI...

Tell Me Why | Audio Diary Part 1: Ambience and Voiceover

"Tell Me Why" is a single-player narrative adventure game developed by DONTNOD, published by Xbox...