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Gordon McGladdery
Studio Director - A Shell in the Pit
Gordon McGladdery is the founder of A Shell in the Pit, an employee-first Vancouver studio in Vancouver, Canada. A Shell in the Pit creates SFX, music, technical audio systems & trailers. Their projects include Untitled Goose Game, Rogue Legacy 1 & 2, Chicory, Godfall, Smarter Every Day JETT; The Far Shore, Sneaky Sasquatch and dozens more.

ashellinthepit.com/

2 articles by this author

Game Audio

“No” Tact

Since there are much better folks out there to write on sound design & technical implementation, I am taking this opportunity to write a sister piece to my 2018 blog, Dream Job.

3.6.2022

Dream Job: Ethical Employment in Game Audio

It is with some trepidation I am writing this. I haven’t been an employer that long, and a trusted developer told me “I don’t think you should be touting yourself as a guru on employment until you’ve...

11.9.2018