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Sean Soraghan
Programmer & Technical Sound Designer
Sean Soraghan is A technical sound designer and audio programmer specialising in game audio and tools development. Previously a Software Developer at Audiokinetic, he was working on the Authoring tool as well as the Unity and Unreal game engine integrations. He has previously completed an engineering doctorate, researching the representation and visualization of musical timbre, and has collaborated on large-scale audio-visual installations and exhibitions. He enjoys developing games and tools in his spare time.

2 articles by this author

Sound Design
Spatial Audio
Wwise Tips & Tools

Impacter and Unreal | Controlling the Impacter Plug-in Using Game Physics

Introduction Impacter is a new impact modeling plug-in prototype for Wwise, read this article for a first look. In this article, I will cover the use of Impacter to implement and integrate sounds into...

26.3.2021

Visualizing Ambisonics with the 3D Meter

Ambisonics Since version 2016.1, Wwise has supported ambisonic channel formats for busses. Wwise takes care of encoding (mixing a non-ambisonic signal to an ambisonic bus) and decoding (mixing an...

10.7.2018