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6 articles by this author
Wwise Tips & Tools
Wwise Release Cycle News | Simultaneous Patch Releases & Development Support for Unreal Engine Preview
This post aims to share some changes we made to our development process in the past few months. These changes were made based on feedback from the Wwise community, on delivering Wwise more frequently...
14.5.2024
State of the Wwise Unreal Integration
This post is a follow-up to my previous "Improving the Wwise Unreal Integration" published last year. In that post, we apologized for the mistakes we made in previous versions of the Wwise Unreal...
13.10.2023
Customer Portal Help
If you encounter a problem using an Audiokinetic product, the Customer Support Team will deploy all efforts to provide a fix for the problem or help you work around it. If your project does not...
21.9.2023
Improving the Wwise Unreal Integration
The introduction of the Event-Based Packaging (EBP) asset management workflow in Wwise 2019.2.1 was welcomed by the Wwise-Unreal developer community as an elegant solution for managing Wwise assets in...
2.2.2022
Out With the Old, in With the New: Positioning Revamped in Wwise 2018.1
One of the new features included in Wwise 2018.1.0 is the enhancement of the Positioning tab. The goal of this refactoring is to clarify the terminology, make better use of the screen real estate and...
21.8.2018
Version Control of Wwise Project Files
Most game developers use a version control system to store their project files and facilitate the collaborative nature of their work. This article aims to answer the following question: What files in...
22.5.2018