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3 articles by this author
Game Audio
Sound Design
Wwise Tips & Tools
Audio GameObject Management In Games
I. Introduction GameObject is a fundamental concept in the audio design with Wwise. It’s deeply involved in the entire pipeline, from the use of basic Wwise features (especially Profiling) to the...
24.6.2022
Racing Engine Sounds with REV
Engine sounds have always been a challenging part of game audio design, mainly for the following reasons:
17.11.2021
Creating a Doppler Effect with Wwise
The Doppler effect is the change in the frequency of a wave in relation to an observer who is moving relative to the wave source. This physical phenomenon happens in the propagation of all waves, and...
15.9.2021