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3 articles by this author
Game Audio
Spatial Audio
Part 2: The spatial acoustics of NieR:Automata, and how we used Wwise to support various forms of gameplay
Read Part 1 of this blog! Wwise controls that support a wide variety of gameplay As I mentioned at the start, the camera position frequently changes, from the standard rear viewpoint to other views...
9.1.2019
Part 1: The spatial acoustics of NieR:Automata, and how we used Wwise to support various forms of gameplay
NieR:Automata is an action role-playing game (RPG) taking place on a wasteland that is earth, after extraterrestrial invaders have pushed mankind into exile on the moon. It depicts the war raging...
4.12.2018
METAL GEAR RISING: REVENGEANCE
Technical report on Wwise, the audio authoring middleware (Translated from Japanese) Audiokinetic, the developer of the audio authoring middleware Wwise, held a launch event for their Japanese company...
4.5.2016