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2 articles by this author
Game Audio
Interactive Audio
LBE
Sound Design
12 Days of Interactive Foley Design Using Wwise and Unity
This could be both the dream and nightmare of a Foley artist: walking a character whose look, attitude, and composition can be endlessly renewed at the press of a button. Dream or nightmare, this is...
1.5.2019
Using Wwise for Theatre: Adaptive soundscape for Theatre Play Le Léthé
If we imagine that a theater set is comparable to a virtual game world, wouldn’t Wwise succeed in giving life to a stage? In fact, it beautifully did on Le Léthé, and although Audiokinetic’s...
12.9.2017