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Pierre-Marie Blind
Sound Designer - Ubisoft Blue Byte
Pierre-Marie is a sound designer currently based in Düsseldorf, Germany, working at Ubisoft Blue Byte. Involved in games, virtual reality projects, theater plays and contemporary arts, he has been an assistant to electroacoustic composer Cécile Le Prado since 2015. His background in both classical music and industrial sound design studies has profoundly influenced the way he approaches sound. Anytime a slight breeze rises you will find him outside looking for new wind textures, or swooshing broken tree branches around as his lust for foley and field recording never leaves him.

2 articles by this author

Game Audio
Interactive Audio
LBE
Sound Design

12 Days of Interactive Foley Design Using Wwise and Unity

This could be both the dream and nightmare of a Foley artist: walking a character whose look, attitude, and composition can be endlessly renewed at the press of a button. Dream or nightmare, this is...

1.5.2019

Using Wwise for Theatre:  Adaptive soundscape for Theatre Play Le Léthé

If we imagine that a theater set is comparable to a virtual game world, wouldn’t Wwise succeed in giving life to a stage? In fact, it beautifully did on Le Léthé, and although Audiokinetic’s...

12.9.2017