menu
 
Stephan Schütze
Spatial Audio Producer & Consultant - Sound Librarian
Stephan Schütze has worked within game audio production for close to twenty years. He is a composer, sound designer, location recorder and spatial audio practitioner. The broad and varied list of audio production skills Stephan has developed over his career, and his experience working with some of the leading companies in New Reality technology provided him with the perfect opportunity to create the first book on audio production techniques for this newly evolving technology.

4 articles by this author

Game Audio
Interactive Audio
Interactive Music
Sound Design
Spatial Audio
VR Experiences

What I Discovered While Writing a Book on Audio for the New Realities

Writing a book on any subject becomes somewhat of a journey. If you were not completely an expert on the subject before you started, you will probably be one by the time you finish. Choosing to be an...

27.2.2018

Yonder: The Cloud Catcher Chronicles - An Episodic Audio Journal - Episode Two: 40 Species of Noise

I love open world games and I find myself observing the environments in detail as I travel around exploring. But, I often find myself thinking about how they compare to the real world. I spent three...

31.10.2017

Yonder: The Cloud Catcher Chronicles - An Episodic Audio Journal - Episode One: Risky Beginnings

Yonder: The Cloud Catcher Chronicles was announced at the Sony PSX event late in 2016. It is an open world game created by Australian studio, Prideful Sloth. What sets Yonder: The Cloud Catcher...

24.10.2017

VR Regatta Sound Design : Immersion and Guidance via Sound

VR is the new black. That is what everyone is saying. VR is certainly an interesting new technology, and the potential for the experiences we can create, I think, is still something we are all...

6.9.2017